are present, such as wavedashing, Reverse Aerial Rush or moonwalking, and the game is balanced with them in consideration), and tries to improve on them while cultivating its own original dynamics among other things, the classic shield has been replaced with a parry, which can stun opponents if it succeeds, at the risk of a significant recovery period if it doesn't). Melee, famous for its competitive depth and aggressive gameplay (many advanced techniques from different entries of Super Smash Bros. The game pulls the roots of its mechanics from the second entry in the Smash Bros. The game features a tightly balanced roster of 14 characters (including 2 guest characters) and every stage has an unique variation designed for competitive play.
series in that, instead of having Smash Bros.' enormous amount of content, it puts heavy focus on its competitive aspect. Rivals of Aether differs from the Smash Bros. Two to four players can take part in the same game, in a free-for-all or a team battle.
The goal of the game is to knock other players out of the screen using a varied moveset. The higher the percentage, the further a player will be knocked back when hit. Instead of a health bar, damage is represented by a percentage. Like in Smash Bros., instead of a traditional fighting game arena, a game of Rivals of Aether takes place on a stage that could be compared to a platform game level. series, being the developer of the 2010 'de-make' fangame Super Smash Land. Dan Fornace describes himself as a long-time fan of the Smash Bros. The game takes heavy inspiration from the founder series of its genre, Super Smash Bros., and specifically its second entry, Super Smash Bros. Continued abuse of our services will cause your IP address to be blocked indefinitely.Rivals of Aether is a platform fighting game developed and published by Dan Fornace in 2014. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.